ROFL
Game Engine written in C++
ROFL

GitHub Documentation Status Trello Board

ROFL Engine

Overview

ROFL Engine

ROFL is a Game Engine designed with simplicity in mind, it also uses the newest C++ features. Currently it can only be used for 2D rendering, but that might change as the Engine develops. Development of this engine started on 18th October in 2020

Features

Renderer

  • Supports rendering primitive shapes like Circles, Rectangles and Lines
  • Supports rendering more advanced shapes like Triangles or Polygons

Input

  • Supports multiple gamepads
  • Key and Axis mappings

AssetManager

  • Can be used to store Textures, Sounds, Videos and more

Objects

  • ECS Design

Supported Platforms

ROFL is designed to be cross-platform, but currently was only tested on Windows

Disclaimer

ROFL will feature C# scripting which is currently being worked on